Benutzer-Werkzeuge

Webseiten-Werkzeuge


recherche:patchnotes

Unterschiede

Hier werden die Unterschiede zwischen zwei Versionen angezeigt.

Link zu dieser Vergleichsansicht

recherche:patchnotes [2020/06/07 13:55]
127.0.0.1 Externe Bearbeitung
recherche:patchnotes [2020/06/15 07:30] (aktuell)
admin
Zeile 16: Zeile 16:
  
 The build has a few changes from the last tested Alpha build: The build has a few changes from the last tested Alpha build:
-<spoiler>+
   *  Commodity tweaks and balance pass   *  Commodity tweaks and balance pass
   *  Fix for some black market issues   *  Fix for some black market issues
Zeile 22: Zeile 22:
   *  Fix for jettisoning cargo   *  Fix for jettisoning cargo
   *  Updated backdrop   *  Updated backdrop
-</spoiler>+ 
  
 ---- ----
Zeile 32: Zeile 32:
  
 === New Content/Features === === New Content/Features ===
-<spoiler>+
   * New space station type added (Orbis)   * New space station type added (Orbis)
   * Added Hauler ship type   * Added Hauler ship type
Zeile 64: Zeile 64:
   * Option for pilot gender added   * Option for pilot gender added
   * Screenshots now saved in My Documents\Pictures folder   * Screenshots now saved in My Documents\Pictures folder
-</spoiler>+ 
 === Crash Fixes === === Crash Fixes ===
-<spoiler>+
   * Prevent crash when authority change occurs   * Prevent crash when authority change occurs
   * Fix for alt-tab crash   * Fix for alt-tab crash
Zeile 82: Zeile 82:
   * Fix to stop crash when quitting the game at the same time as dying   * Fix to stop crash when quitting the game at the same time as dying
   * Fix for vertex crash in galaxy map   * Fix for vertex crash in galaxy map
-</spoiler>+ 
 === General Fixes/Tweaks === === General Fixes/Tweaks ===
-<spoiler>+
   * Server moderated docking pad control added   * Server moderated docking pad control added
   * Interdiction frequency balancing   * Interdiction frequency balancing
Zeile 315: Zeile 315:
   * Fix a bug where sessions do not start up, due to info lost relating to a cancelled message   * Fix a bug where sessions do not start up, due to info lost relating to a cancelled message
   * Fix for ship not appearing on other player's scene - due to order of initialisation of components   * Fix for ship not appearing on other player's scene - due to order of initialisation of components
-</spoiler>+ 
  
 ---- ----
Zeile 324: Zeile 324:
  
 === New Content/Features === === New Content/Features ===
-<spoiler>+
   * Added Viper   * Added Viper
   * Added Imperial Fighter (AI only)   * Added Imperial Fighter (AI only)
Zeile 359: Zeile 359:
   * Updated Sidewinder ship art   * Updated Sidewinder ship art
   * Added beacons and associated traffic   * Added beacons and associated traffic
-</spoiler>+ 
  
 === Crash Fixes === === Crash Fixes ===
-<spoiler>+
   * Fix NVIDIA Quadro FX 580 crash   * Fix NVIDIA Quadro FX 580 crash
   * Switch around the order of operations when launch permission times out - no longer crash when this happens   * Switch around the order of operations when launch permission times out - no longer crash when this happens
Zeile 398: Zeile 398:
   * Audio: on shut-down actually attempt to stop/shut-down the objects before cleaning them up and waiting   * Audio: on shut-down actually attempt to stop/shut-down the objects before cleaning them up and waiting
   * Game no longer asserts or fails to shutdown after a pipeline dump is performed   * Game no longer asserts or fails to shutdown after a pipeline dump is performed
-</spoiler>+ 
 === General Fixes/Tweaks === === General Fixes/Tweaks ===
-<spoiler>+
   * Shadow quality settings added   * Shadow quality settings added
   * Update network config defaults to preferred values   * Update network config defaults to preferred values
Zeile 920: Zeile 920:
   * Code side economy numeration did not match compiler side enumeration. Economy types should be correct now   * Code side economy numeration did not match compiler side enumeration. Economy types should be correct now
   * Change to small hangar lighting to improve contrast & specular response on the ships for the paintjobs   * Change to small hangar lighting to improve contrast & specular response on the ships for the paintjobs
-</spoiler>+ 
 ---- ----
  
Zeile 927: Zeile 927:
 Beta update 1.01 is in the process of going live and should be available within the next 30 minutes. It contains the following changes: Beta update 1.01 is in the process of going live and should be available within the next 30 minutes. It contains the following changes:
  
-<spoiler>+
   * Fix softlock in hyperspace (or 2 instances of it at any rate)   * Fix softlock in hyperspace (or 2 instances of it at any rate)
   * Reduce debug churn on servers   * Reduce debug churn on servers
Zeile 955: Zeile 955:
   * Changed StellarBackgroundRenderInstance to have zero defaults   * Changed StellarBackgroundRenderInstance to have zero defaults
   * Fix cargo units on Type 6   * Fix cargo units on Type 6
-</spoiler>+ 
  
 ---- ----
Zeile 962: Zeile 962:
  
 Beta update 1.02 is being uploaded and will be available for download within the next 30 minutes. Here is the change log for this update: Beta update 1.02 is being uploaded and will be available for download within the next 30 minutes. Here is the change log for this update:
-<spoiler>+
   * Fix for rare infinite loop in missions on start up   * Fix for rare infinite loop in missions on start up
   * Fixes for type 6 repair, cockpit now has marketable data and won't crash. localised the cockpit and the radiators   * Fixes for type 6 repair, cockpit now has marketable data and won't crash. localised the cockpit and the radiators
Zeile 991: Zeile 991:
   * Ensure the condition for checking a new authority is OK to take it match between the issuer and the checker   * Ensure the condition for checking a new authority is OK to take it match between the issuer and the checker
   * Send HTTP status code in telemetry for failed game load   * Send HTTP status code in telemetry for failed game load
-</spoiler>+ 
 ---- ----
  
Zeile 997: Zeile 997:
  
 Beta Update 1.03 is currently being prepared for release and should be available for download within the next 30 minutes. Here is the change log for this update: Beta Update 1.03 is currently being prepared for release and should be available for download within the next 30 minutes. Here is the change log for this update:
-<spoiler>+
   * Fix some collect missions that are trying to talk about destinations - they now talk about the start locations like they should   * Fix some collect missions that are trying to talk about destinations - they now talk about the start locations like they should
   * More guards against the ship not having a frame shift drive (which should be possible).   * More guards against the ship not having a frame shift drive (which should be possible).
Zeile 1025: Zeile 1025:
   * Fixed outfitting menu showing base price rather than the server provided buyPrice   * Fixed outfitting menu showing base price rather than the server provided buyPrice
   * Actually cache the value use to govern variable consumption rate of data when trying to smooth over multiple frames   * Actually cache the value use to govern variable consumption rate of data when trying to smooth over multiple frames
-</spoiler>+ 
 ---- ----
  
Zeile 1032: Zeile 1032:
 There is a new build available for download. Beta 1.04 is a minor interim release on the same development branch as 1.03, fixing a small number of niggling bugs, listed below. There is a new build available for download. Beta 1.04 is a minor interim release on the same development branch as 1.03, fixing a small number of niggling bugs, listed below.
 We're still working very hard on the trunk for Beta 2 and will have news on this soon. We're still working very hard on the trunk for Beta 2 and will have news on this soon.
-<spoiler>+ 
   * Insurance screen occasionally not being displayed after ship was destroyed.   * Insurance screen occasionally not being displayed after ship was destroyed.
   * Very occasional crash when outfitting weapons.   * Very occasional crash when outfitting weapons.
   * Game occasionally getting stuck in the shipyard when buying a new ship.   * Game occasionally getting stuck in the shipyard when buying a new ship.
   * Improvements to joining populated multiplayer islands.   * Improvements to joining populated multiplayer islands.
-</spoiler>+ 
 ---- ----
  
Zeile 1043: Zeile 1043:
  
 Beta update 1.05 will be available shortly (it may take up to 30 minutes to propagate). The following changes are contained in the update: Beta update 1.05 will be available shortly (it may take up to 30 minutes to propagate). The following changes are contained in the update:
-<spoiler>+ 
   * Event scenarios added   * Event scenarios added
   * New black markets added   * New black markets added
Zeile 1061: Zeile 1061:
   * Verify coordinates before sending a ClaimIsland or UpdateIsland call   * Verify coordinates before sending a ClaimIsland or UpdateIsland call
   * Protect server against invalid data in UpdateIsland   * Protect server against invalid data in UpdateIsland
-</spoiler>+ 
 ---- ----
  
Zeile 1069: Zeile 1069:
  
 === New Features/Content === === New Features/Content ===
-<spoiler>+ 
   * Playable area expanded (a capsule 100ly long and 30ly wide @500 systems)   * Playable area expanded (a capsule 100ly long and 30ly wide @500 systems)
   * Can scan celestial bodies   * Can scan celestial bodies
Zeile 1106: Zeile 1106:
   * Extensive music system updates   * Extensive music system updates
   * System economy/meta data dynaically generated for the non-authored systems   * System economy/meta data dynaically generated for the non-authored systems
-</spoiler>+ 
  
 === Crash Fixes === === Crash Fixes ===
-<spoiler>+ 
   * OOM stability: if required vertex or index buffers are unexpectedly missing a page, assert and skip the draw call rather than crashing   * OOM stability: if required vertex or index buffers are unexpectedly missing a page, assert and skip the draw call rather than crashing
   * Fix update nav marker crash in super cruise   * Fix update nav marker crash in super cruise
Zeile 1152: Zeile 1152:
   * Crash fix for empty vertex buffer   * Crash fix for empty vertex buffer
   * Fix for crash when shutting down the game by clicking on the close button while rendering to Oculus Rift   * Fix for crash when shutting down the game by clicking on the close button while rendering to Oculus Rift
-</spoiler>+ 
  
 === Tweaks & Fixes === === Tweaks & Fixes ===
-<spoiler>+ 
   * Changes on how to treat invalid portions of the texture in the vertical perspective projection. It reduces the problems in the borders of the sphere. More notably avoiding inverted normals   * Changes on how to treat invalid portions of the texture in the vertical perspective projection. It reduces the problems in the borders of the sphere. More notably avoiding inverted normals
   * Audio: Added navbeacon targetted events   * Audio: Added navbeacon targetted events
Zeile 1841: Zeile 1841:
   * Mix: Distance based sound filtering improvements.   * Mix: Distance based sound filtering improvements.
   * Mix: General mix improvements   * Mix: General mix improvements
-</spoiler>+ 
 ----   ----  
  
Zeile 1848: Zeile 1848:
 Beta 2.01 is available now and the change log is as follows: Beta 2.01 is available now and the change log is as follows:
  
-<spoiler>+ 
   * Ensure in-system map is properly cleaned up if interrupted   * Ensure in-system map is properly cleaned up if interrupted
   * Fix incorrect commander ID sent to the server when scanning celestial bodies   * Fix incorrect commander ID sent to the server when scanning celestial bodies
Zeile 1865: Zeile 1865:
   * Remove the 'security system' data from the galaxy map, until we're pulling the correct data   * Remove the 'security system' data from the galaxy map, until we're pulling the correct data
   * System set up tweaks for Dahan and Rakapila   * System set up tweaks for Dahan and Rakapila
-</spoiler>+ 
 ---- ----
  
Zeile 1871: Zeile 1871:
  
 Here’s the change log for 2.02: Here’s the change log for 2.02:
-<spoiler>+ 
   * Multithread crash in stellarforge fixed   * Multithread crash in stellarforge fixed
   * Make each of the disconnects from missions have their own unique reason   * Make each of the disconnects from missions have their own unique reason
Zeile 1889: Zeile 1889:
   * Force requests closed on shut down   * Force requests closed on shut down
  
-</spoiler>+ 
 ---- ----
  
Zeile 1895: Zeile 1895:
  
 Change log for beta 2.03: Change log for beta 2.03:
-<spoiler>+ 
   * Fix the MTU discovery code   * Fix the MTU discovery code
   * Reduced mission system causes for kicking players from game while in hyperspace   * Reduced mission system causes for kicking players from game while in hyperspace
Zeile 1918: Zeile 1918:
   * Update patrol paths around stations   * Update patrol paths around stations
   * Prevent spurious first disconnect if it isn’t really a disconnect   * Prevent spurious first disconnect if it isn’t really a disconnect
-</spoiler>+ 
 ---- ----
  
Zeile 1924: Zeile 1924:
  
 Change log for update 2.04: Change log for update 2.04:
-<spoiler>+ 
   * Fix softlocks when exiting supercruise near to some stations   * Fix softlocks when exiting supercruise near to some stations
   * Fix crash in preflight checklist   * Fix crash in preflight checklist
Zeile 1952: Zeile 1952:
   * Increase the timeout between talkchannel and friends list requests   * Increase the timeout between talkchannel and friends list requests
   * Remove misleading reports from server logs   * Remove misleading reports from server logs
-</spoiler>+ 
 ---- ----
  
Zeile 1958: Zeile 1958:
  
 Thanks to your continued feedback and logging of tickets, the team has managed to put together a further update for beta 2. Thanks to your continued feedback and logging of tickets, the team has managed to put together a further update for beta 2.
-<spoiler>+ 
   * One big issue that the community flagged up was the problem with loading times: some players were experiencing delays with starting the game, in hyperspace and coming out of supercruise. 2.05 is geared directly at ironing out these issues, to make cruising through space a smoother experience.   * One big issue that the community flagged up was the problem with loading times: some players were experiencing delays with starting the game, in hyperspace and coming out of supercruise. 2.05 is geared directly at ironing out these issues, to make cruising through space a smoother experience.
-</spoiler>+ 
 ---- ----
  
Zeile 1970: Zeile 1970:
  
 See the change log below: See the change log below:
-<spoiler>+ 
  
   * Commanders should no longer be fined 1 credit when the System Authorities find stolen cargo with a scan   * Commanders should no longer be fined 1 credit when the System Authorities find stolen cargo with a scan
Zeile 1981: Zeile 1981:
  
 If you have any questions, please put them in the forum thread below. Keep posting tickets and let us know any other problems you have. The team keep a close eye on the forums, and with your help any future issues can be fixed. If you have any questions, please put them in the forum thread below. Keep posting tickets and let us know any other problems you have. The team keep a close eye on the forums, and with your help any future issues can be fixed.
-</spoiler>+ 
 ---- ----
 ===== 14.10.2014 - Beta 2.06 incoming ==== ===== 14.10.2014 - Beta 2.06 incoming ====
  
 The change log for 2.06 can be seen below: The change log for 2.06 can be seen below:
-<spoiler>+ 
   * Ensure correct flag set when there are repeated authority transfers   * Ensure correct flag set when there are repeated authority transfers
   * When starting docked, start in your own island   * When starting docked, start in your own island
Zeile 1994: Zeile 1994:
   * Additional docking logging   * Additional docking logging
   * Increment network protocol version   * Increment network protocol version
-</spoiler>+ 
 On top of these changes, a few server-side updates have been implemented. You can see the details below: On top of these changes, a few server-side updates have been implemented. You can see the details below:
-<spoiler>+ 
   * After the weekend's excellent testing, we've made some more performance improvements to the Exploration Servers. In particular, the Universal Cartographics shop should respond more quickly.   * After the weekend's excellent testing, we've made some more performance improvements to the Exploration Servers. In particular, the Universal Cartographics shop should respond more quickly.
   * Fixed a softlock whenever a Commander purchased a different ship.   * Fixed a softlock whenever a Commander purchased a different ship.
-</spoiler>+ 
 ---- ----
 ===== 17.10.2014 - Server Side Update ==== ===== 17.10.2014 - Server Side Update ====
Zeile 2005: Zeile 2005:
 See the change log below: See the change log below:
  
-<spoiler>+ 
   * fixed a rare bug that caused problems with a small number of Commanders' cargo holds   * fixed a rare bug that caused problems with a small number of Commanders' cargo holds
   * removed duplicate commodities from the system map's import & export lists   * removed duplicate commodities from the system map's import & export lists
   * restored bounty reports to the starport news*   * restored bounty reports to the starport news*
   * Reliability improvements to exploration scanning*   * Reliability improvements to exploration scanning*
-</spoiler>+ 
 ---- ----
 ===== 28.10.2014 - Beta 3.00 change log ==== ===== 28.10.2014 - Beta 3.00 change log ====
Zeile 2018: Zeile 2018:
  
 === New Features & Content === === New Features & Content ===
-<spoiler>+ 
   * New ship - Imperial Clipper added   * New ship - Imperial Clipper added
   * New ship - Federal Dropship added   * New ship - Federal Dropship added
Zeile 2046: Zeile 2046:
   * Partial name searching added to galaxy map   * Partial name searching added to galaxy map
   * Additional ships added to loading screen   * Additional ships added to loading screen
-</spoiler>+ 
  
 === New Audio === === New Audio ===
-<spoiler>+ 
   * Music – Music replaced with mastered assets - Combat/Supercruise/Bookend/Station etc   * Music – Music replaced with mastered assets - Combat/Supercruise/Bookend/Station etc
   * Audio Gameplay - Sounds added for Fuel scooping, refinery, heat damage   * Audio Gameplay - Sounds added for Fuel scooping, refinery, heat damage
Zeile 2067: Zeile 2067:
   * Audio Voice – Various new Ship Voice Alerts added   * Audio Voice – Various new Ship Voice Alerts added
   * Audio Voice – New ship voice system. More scalable and robust for future development.   * Audio Voice – New ship voice system. More scalable and robust for future development.
-</spoiler>+ 
  
 === Stability Fixes === === Stability Fixes ===
-<spoiler>+ 
   * Paintjob threading crash fix   * Paintjob threading crash fix
   * Fix crash in wolfpack tactics caused by player pilot creating group of AI ships   * Fix crash in wolfpack tactics caused by player pilot creating group of AI ships
Zeile 2086: Zeile 2086:
   * Handle skybox star render manager getting destroyed before its been fully created   * Handle skybox star render manager getting destroyed before its been fully created
   * Avoid an assert in Turn Client - try to pass through any incoming packet via the STUN port for further handling if valid   * Avoid an assert in Turn Client - try to pass through any incoming packet via the STUN port for further handling if valid
-</spoiler>+ 
  
 === Tweaks & Fixes === === Tweaks & Fixes ===
-<spoiler>+ 
   * Fix shield art on Fed Fighter   * Fix shield art on Fed Fighter
   * Displaying ship wear incorrectly fixed   * Displaying ship wear incorrectly fixed
Zeile 2505: Zeile 2505:
   * Hide System Map UI when the dolly distance is small (if the user is using Oculus Rift   * Hide System Map UI when the dolly distance is small (if the user is using Oculus Rift
   * When a proxy for an object arrives across the network, instead of guessing which location to put it in, use its session to work out which location to put it in   * When a proxy for an object arrives across the network, instead of guessing which location to put it in, use its session to work out which location to put it in
-</spoiler>+ 
 ---- ----
 ===== 30.10.2014 - Beta 3.01 change log ==== ===== 30.10.2014 - Beta 3.01 change log ====
Zeile 2511: Zeile 2511:
 You can see the full change log below: You can see the full change log below:
  
-<spoiler>+ 
   * Protect against infinite loop when generating profiling report from server   * Protect against infinite loop when generating profiling report from server
   * Stop memory error on shutdown causing a crash   * Stop memory error on shutdown causing a crash
Zeile 2536: Zeile 2536:
   * Server now refreshes its mission information when a client connects, meaning that returning to a server before it has forgotten about you will not leave stale data there   * Server now refreshes its mission information when a client connects, meaning that returning to a server before it has forgotten about you will not leave stale data there
   * Clamp Wear-and-Tear values to a sensible range   * Clamp Wear-and-Tear values to a sensible range
-</spoiler>+ 
  
 Additional server-side updates have been implemented over the last 24 hours: Additional server-side updates have been implemented over the last 24 hours:
  
-<spoiler>+ 
   * Fixed issue with fines being awarded but unpayable. Newly issued fines should now be payable in any space station allied with the same issuing Major Faction (Alliance, Federation, or Empire)   * Fixed issue with fines being awarded but unpayable. Newly issued fines should now be payable in any space station allied with the same issuing Major Faction (Alliance, Federation, or Empire)
   * Existing unpayable fines will be made payable shortly.   * Existing unpayable fines will be made payable shortly.
Zeile 2546: Zeile 2546:
   * Number of reliability and performance improvements   * Number of reliability and performance improvements
   * Stopped fines being generated when a reward is given on completing a missions across the network, instead of guessing which location to put it in, use its session to work out which location to put it in   * Stopped fines being generated when a reward is given on completing a missions across the network, instead of guessing which location to put it in, use its session to work out which location to put it in
-</spoiler>+ 
 ---- ----
  
  
/var/www/virtual/ed-wiki.tk/htdocs/data/pages/recherche/patchnotes.txt · Zuletzt geändert: 2020/06/15 07:30 von admin